Saturday, September 1, 2012

AAR: September 1, 2012 - No Juice for You

A Tau fire warrior has stumbled across and ancient C'tan recipe for the ULTIMATE FIGHT'N JUICE!  Much more potent than regular fungus beer, this brew is rumored to drive orkz into a legendary, nigh-unkillable berserker frenzy.  Further, the first space marine to recon the situation ends up sampling the fire warrior's first batch, rendering him into an unconscious stupor!  News of this Tau brewmaster reaches Warboss Chainsaw, who arrives on the planet to "secure" his "indentured services."  Meanwhile, the Dark Purifiers (a combined Ultramarines and Storm Herald task force) led by Captain Drakon move to intercept the orkz before they can acquire this apocalyptic knowledge, as well as stage a rescue for the incapacitated marine whom Chainsaw'z Ladz are trying to scavenge for "hard humie shinies."

Capture and Control Mission.

5x6 table.  You can see the vat containing the juice on the west end.

Large scattered boulders are impassible, while the rocky hills can be negotiated at certain points.  Trees serve as cover and difficult terrain.



Orks versus Space Marines with 1511 point limit.

Chainsawz Ladz: 
HQ - Warboss
HQ - Zzaphead (Ol' Boomy)
Elites - 15x Kommandoz with Boss Blackgutz (2x Burna)
Troops - 19x Shoota Boyz (Nob with power claw, Big shoota)
Troops - 23x Boyz (Nob, Big shoota)
Troops - 12x Gretchin (Runtherd)
Troops - 12x Gretchin (Runtherd)
Troops - 5x Nobz (Big choppa, 'eavy armor, Painboy)
Heavy Support - 3 Lobba gunz (1x Extra crew, Runtherd, 3x Ammo runts)
Heavy Support - Battlewagon ('ard case, Deff rolla, Armor plates, 2x Big shoota)
Heavy Support - Deff Dread (2x Extra power claws)

"Bloo on da outside - red in da middal!"


Ultramarine Dark Purifiers
HQ - Captain Uriel Drakon
HQ - Librarian Epistolary (Gate of Infinity, Smite)
Elites - Dreadnought (Power fist, Multi-melta)
Elites - 10x Terminators (2x Cyclone missile launchers, 2x Chain-fists, Power fists)
Troops - 10x Tactical Marines (Flamer, Missile launcher)
Troops - 10x Tactical Marines (Melta, Heavy bolter)
Troops - 6x Sniper Scouts with Sgt. Immortus (Missile launcher)
Fast Attack - 1x Marine Biker

"Deff Dread?  More like a Daft Dread..."


Objectives:

The Tau brewmaster cowers in fear at the loud hoots of the incoming orkz!  Will the space marines protect him?  There are so few of them....





Hopefully the Astartes have an organ that can clear nasty hangovers quickly.  His comrades must rescue him quickly, before the blasphemous orkz have had a chance to strip him of his power armor.
The northern objective indicates the downed space marine, while the rock formation in the southeast is occupied by the hiding Tau.  Driven by the desire to rescue one of their own, the disciplined marine force wins the initiative and sets up first.

Tactical squad 1 (comprised of combat squads 1 and 2) take position on the rock formation to secure the Tau fire warrior.  Honored brother Augustus pilots his dreadnought armor in between the objective and combat squad 3, ready to lend support to whichever should need it most.  A full terminator squad sits directly in the center of the southern portion of the map, led by Captain Drakon himself and accompanied by the chapter's epistolary librarian, who wields fearsome psychic power.  The final combat squad is set up to their east, threatening a wide area of the battlefield with suppressive heavy bolter fire.  The lone, grizzled bike veteran of a hundred battles stands ready to continue his campaign of skirmishing terror at the eastmost end!  Sgt. Immortus and his squad of death dealers are already on the scene, fortified in the rock formation in the center of the map to deliver field superiority (and to stay out of the range of the hated and terrible Boss Blakgutz).

A short trek on foot after leaving their rok leads the orkz to find the downed space marine on a patch of stone.  Lobbaz and nobz secure the area surrounding the beleaguered marine while a gretchin mob is tasked with stripping his bitz for Warboss Chainsaw.  At the northwest corner, a battlewagon provides cover to a second gretchin mob and a group of boyz led by Ol' Boomy, the resident weirdboy.  A deffdred marches alongside to support.  Meanwhile, Warboss Chainsaw and his entourage of boyz occupy the northeast corner of the map, intent on cutting off any puny humies that try to steal back his rightful (under ork squatter law, section XIV, paragraph 6) bitz!  Unseen is the feared Boss Blakgutz, Warboss Chainsaw'z right-hand ork, waiting to hit the marines where they are weakest.


Let the game begin!


Wasting no time, brother Augustus moves to the base of the western rocky hill.  Combat squad 3 accompanies but remains slightly to his right.  Combat squad 4 moves ahead to position their heavy bolter into a spot less favorable to the orkz.  Ready to pop some gretchin heads, the biker initiates his turbo-boosters and zooms towards the objective while staying near the eastern rocky hill for cover.  The epistolary attempts to deliver the terminator squad through the Gate of Infinity; but the warp proves difficult to navigate and instead of ending up near the central trees, they find themselves emerging next to combat squad 3.

The missile from Sgt. Immortus' squad misses badly, but the snipers manage to put down 3 enemies--including 1 grot and the runtherder, courtesy of the sergeant himself.  The dreadnought fires a blast from his multi-melta at the battlewagon, but the scorching beam goes just wide.  The missile from combat squad 1 hits its target the deffdred, but fails to so much as slow the voracious machine.

Ol' Boomy and his boyz embark into the battle wagon as to avoid the incoming dreadnought fire.  The wagon moves ahead at a leisurely pace, intent on firing its weapons at the marine biker.  The deffdred stomps forward at full speed, eager to cut marines to gory chunks with its horrible and gruesome weaponry.  Chainsaw and his ladz move to the northern corner of the eastern rocky hill to deliver a nasty surprise to the biker when he gets into range.  Gretchin mob 1 opts to stay put, wary of entering the range of the space marines' feared weaponry.  This also puts them in a position to lend a hand to gretchin mob 2, should they need assistance stripping the bitz from the downed space marine.

Ol' Boomy tries to muster up a psyker power, but is unable to concentrate adequately in the tightly-packed wagon.  The battlewagon itself fires a salvo in the direction of the biker...and scores a DIRECT HIT!  The rider is blown completely backwards off of his bike as the shell hits him squarely in the aquila, while the bike putters to a stop, undamaged.  As he lay dying with his  sucking chest wound, the grizzled veteran manages to gasp, "better to die in the Emperor's service, than to live as a xeno!" before falling silent.  The rest of the Dark Purifiers vow revenge for the fall of their exalted comrade!  Meanwhile, Warboss Chainsaw spots the pristine, riderless bike and loudly proclaims, "Oi, LADZ!  Whoever brings me dat 'umie scoota get the first taste o' da SUPA BEER!  Me wanna ride dat in victory circles round a big pile o' 'umie corpses...dat ride better be smooth, so's I dun spill me brew!  WAAAGH!!!!"  While distracted by their first casualty, the sniper squad suffers a death from the lobbaz.



Incensed, brother Augustus continues his ascent of the western rocky hill, giving him a formidable height and vision advantage.  He can now see and hit much of the ork force with little fear of retaliation.  Combat squad 3 moves west to the position previously occupied by the dreadnought.  Captain Drakon and his force of terminators move north to engage Warboss Chainsaw.

Now in position, combat squad 4 unloads a blistering hail of heavy bolter fire and manages to quite literally peel one of the grots off of the downed space marine, killing him violently.  After making an adjustment, a second missile from the sniper squad manages to burst 2 more grots and wound one of the nobz in the group behind the gretchin.  The gretchin who survived the explosion were impudently met by a rain of sniper fire, killing 3 more.  Meanwhile, while Warboss Chainsaw is loudly carrying on, Captain Drakon and his terminators fire at the noisy ork and his unit.  The result is VERY messy...between 4 frag missiles and a barrage of storm bolter fire, 14 boyz get wasted in a grim display of the veterans' efficiency and accuracy.  Brother Augustus misses with his multi-melta again, this time his target being the deffdred who is getting uncomfortably close to his brothers.  He is however satisfied when his brothers in combat squad 3 manage to incapacitate the uncouth machine with their melta gunner!  The high powered weapon completely obliterates the walker's ramshackle cooling system, quickly overheating the ork machine and rendering it useless.  The ork pilot inside is heard banging on the walls of his soon-to-be steel tomb, pleading for help: "urhh...can someork get a kan opena and crack dis open?  Gettin a 'lil hot in here...!!!"  With the enemy walker no longer a threat, combat squad 1 fires a krak missile at the battlewagon, causing the crew to be shaken on a glancing hit.  The remaining gretchin tasked with salvaging the downed marine decide that some ceramite plates are not worth getting vaped over, and wisely flee the battle!

Warboss Chainsaw bellows at gretchin mob 1 to continue the salvage job left incomplete by the now-decimated gretchin mob 2.  The runt herder cracks his whip and they all comply, moving towards the objective.  Due to the wrecked heap of what used to be the deffdred, the battlewagon must now take the long route around the juice vat to get to the brewmaster, and opts to do so at cruising speed.  Warboss Chainsaw, unsettled by the fury delivered to him by the terminator squad, moves his unit behind the hill to cancel line of sight and stop the terrible onslaught.  Boss Blakgutz does not arrive on this turn, instead choosing to bide his time until the marines least expect him.

Unfortunately for morale failures and running/repositioning, the only attacks that the orkz are able to pull off is more bombarding of the imbedded sniper team from the lobbaz.  The results are satisfying, however...killing all in the squad except for Sgt. Immortus himself!  The sergeant once again displays his legendary nerves of steel however, and does not so much as flinch as his brothers around him are reduced to a fine, bloody mist.



Combat squad 2 breaks off from combat squad 1 and moves towards the base of the western rocky hill, anticipating Boss Blakgutz's impending arrival.  Combat squad 3 moves farther up the rocky hill nearby the hulking dreadnought.  Captain Drakon's squad of terminators advances forward to deliver the wrath of the Emperor at the nob squad. 

Sgt. Immortus manages to hit a pair of nobz with his rifle; however, the tougher orkz shrug off the damage and remain 100% combat effective.  The nobz continue to show their great resilience by escaping the heavy bolter fire unscathed.  Brother Augustus manages to hit the battlewagon with his mighty multi-melta, but the hit glances and merely scares orkz operating the vehicle.  A missile from combat squad 1 manages to find it mark in gretchin squad 1, brutally vivisecting 4 of them with white hot fragmentations!  Captain Drakon turns his attention to their incapacitated comrade and directs his men to fire at the nob squad.  The terminators replace their frag missiles with krak missiles, making a mockery of the nobz's tougher hide and armor by totally obliterating a full-health nob in one hit.  Storm bolter fire cuts down another and wounds a third.  Finally, the gretchin in gretchin group 1 want to follow the example set by their bretheren....however, the runtherder is having none of it and makes an example of one of the cowardly grots by feeding it to his hungry squig.  "Gotta keepz 'em orderly!"

The battlewagon continues moving forward and then comes to a halt, unloading its green payload!  Ol' Boomy and his krew disembark and unload slugs at combat squad 3.  Gretchin mob 1 continues sprinting towards the downed marine, while Warboss Chainsaw carefully climbs the rocky hill to engage Sgt. Immortus and his death dealers with the least risk of retaliation.  Boss Blakgutz continues to exhibit an uncharacteristic orkish patience, and again bides his time.  He and his krew does not arrive on this turn.

Ol' Boomy, now out of the cramped space of the battlewagon, attempts to muster up another psyker power...and succeeds!  Sadly for him, the space marine librarian is close enough to nullify the manifested power by activating his psychic hood, ruining the old ork'z fun.  Warboss Chainsaw can smell blood (it might be from his own unit, but he does not distinguish) and fires on the lonely Sgt. Immortus!  Unfortunately for him, his aim is as infamously poor as the sergeant's is legendary, and none of his slugs manage to find their mark.  The nobz fire at the hated Captain Drakon and his squad, but are just barely outside the effective range of their sluggaz!  The lobbaz choose to unload on the entrenched combat squad 1...but with no remaining ammo runts, the results are misses all around!  The shoota boyz with Ol' Boomy manage the orkz's only kill this turn, killing a tactical marine in combat squad 3.
Combat squad 1 leaves the safety of the objective to get their flamer in position to BBQ the orkz in Ol' Boomy's krew.  Combat squad 2 moves to take the defensive position left empty by combat squad 1.  Combat squad 3 stays put on the rocky hill, while brother Augustus begins moving his dreadnought back down.  Combat squad 4 breaks down the heavy bolter so that they can move west, away from Warboss Chainsaw and his ladz.  The terminators split up, with the sergeant taking his group of 5 (terminator squad 1) towards the objective.  The librarian again attempts to move Captain Drakon and terminator squad 1 through the Gate of Infinity...success!!  He and his squad are now positioned to threaten all ork units within their vicinity.

The newly positioned terminator 1 squad fires at the gretchin mob, killing 2.  Sgt. Immortus delivers a special candy-gram to the runtherder right between the eyes.  Brother Augustus connects with his multi-melta while firing at the battlewagon...vaporizing it's oil pan and catching the vehicle on fire!  It is out of the fight!  The flamer from combat squad 1 hits many of the tightly packed orkz in Ol' Boomy's group, roasting 4 of them alive!  The marine responsible looks on coldly at his craft, observing the orkz running around and emitting high-pitched hoots of agony as the prometheum incinerates the flesh clean off of their ape-like skeletons.  A hail of rapid-fire bolts from his squadmates carve important looking chunks of meat off of an additional boy who is trying to avoid the jets of flame.  Combat squad 2 wants in on the action, and rapid fires into the same group of boyz...dismembering another 2.  The sergeant in this squad kills a third by disintegrating the majority of his target's torso with his plasma pistol; leaving a charred, instantly-cauterized hole the size of a trash can lid where ork meat used to be.  Terminator group 2 kills yet another boy from the same group with their storm bolters.  Combat squad 3 wastes STILL ANOTHER boy from this group with punishing blows from the heavy bolter.  Meanwhile, near the objective, the librarian smites the group of nobz, but manages to harm none.  It matters not, however, as storm bolter fire kills 2 and krak missiles implode the rest as orky anatomy is gruesomely re-arranged by the overkill.  Overwhelmed, the few boys left in Ol' Boomy's mob can take no more, and break for the hills!

WAAAGH!!!!!  Seeing that the Tau brewmaster is not longer as heavily defended as before, Boss Blakgutz makes his entrance and immediately takes on terminator squad 2.  2 of the mighty veterans are felled by the Boss's vicious and unrelenting attacks.  Ol' Boomy's group of boyz flee for their lives, firing away to dissuade any zealous marines from pursuing.  They manage to kill a tactical marine in combat squad 3!  Sgt. Immortus calmly reloads his weapon as lobba fire explodes all around him, not getting particularly close.  Warboss Chainsaw bellows the WAAAGH!!!!! and throws himself and his krew at Captain Drakon and his group...with UNFAVORABLE RESULTS!  The epistolary shows his great quality and smites down Warboss Chainsaw with his force staff...channeling the power of the warp and snuffing out the ork's life-force INSTANTLY!  The orkz manage hack a terminator to bits, but at the cost of 5 of their own as they brutally pulped by marines.  Captain Drakon himself dispatches 3 of them with his mighty hammer, "Tempest's Fury;" exploding the helpless ork bodies like overripe watermelons stuffed with rotten, beef-like fruit.  Only the nob survives, and suddenly he is no longer thirsty..."me no care about old beers, me care about me own hide!" He flees and the marines let him.

The sad corpse of what was once the great Warboss Chainsaw resembles little more than a shriveled, green raisin; his last horrible moments of living frozen on his toothy face in an expression of terror.  The librarian stands triumphantly over his quarry and recites the litanies of victory, further emboldening Captain Drakon and his men!


Combat squad 1 moves back towards the newly arrived Boss Blakgutz to lend assistance, but fires at Ol' Boomy's group as a parting gift.  Combat squad 3 does the same.  Meanwhile, brother Augustus pilots his dreadnought right into the fray with Boss Blakgutz, intent on pulping the greenskin menace with his power claw!  Captain Drakon's group advances towards the downed marine and decimates the lobba group!  Combat squad 4 continues towards the scrum involving the kommandoz, waiting to clean up any green remnants that may live through the ordeal.

Finding significantly less targets than before, Sgt. Immortus pops the top off of one of the remaining grots.  Captain Drakon and his squad go to work on the lobbaz, killing 7 of the operators with frag missiles and storm bolters.  The terminators battling Boss Blakgutz return the favor, but the sergeant and another terminator are ripped to shreds by relentless orks while only managing to down 1 kommando with a mighty blow from a power fist.  Brother Augustus fares a bit better, wading into the melee and separating 2 ork spines from their hips with his power claw.

Ol' Boomy's group continues fleeing, hooting in terror as the weirdboy fails to teleport them in a bid to keep them in play.  The gretchin scurry around the stones to get away from the fury being delivered by Sgt. Immortus, QQ'ing pathetically as they go.  What is left of Chainsaw'z ladz are also eager to get away from the horrible 'umies, fleeing as fast as they can.

Boss Blakgutz manages to wipe out the remaining terminator in group 1 before turning his malice upon the great space marine walker.  The group is surprised to find that their burnas have little effect on the chassis of machine, doing little more than blackening the paint job and torching a few purity seals.  2 kommandos are pulverized by the hulking machine before they realize this, however...sensing that they are unable to defeat such a  foe, they flee!
Being a xeno is the one thing the Emperor will not forgive, so the marines continue their crusade of cleansing against what remains of the greenskin force.  Combat squad 4 moves into rapid fire range, and all remaining tactical marines rapid fire into Boss Blakgutz's krew.  Caught in a wicked crossfire of rapid-fire bolts and holy flames, the remaining kommandos are cut down without pity.  SLAUGHTERED TO THE LAST ORK!  Meanwhile, Captain Drakon and the librarian break off from the terminators and wipe out the remaining sniveling gretchin.  Few are left after Sgt. Immortus added his "input" into this group, so the task was effortless.  The terminators then found themselves free to obliterate the remaining nobz, which they do. 

Tau brewmaster secured, captain!  All enemy forces in our sector have been neutralized or have disengaged!

Hooting wildly in fear, the weirdboy and the rest of the boyz exit the stage before their curtain call.
At the end of this turn, the random-game-length roll ends the entire game.  It's all over, folks!



Dark Purist wins!  Some poor rolls to bring in the kommandos from reserve results in them arriving too late to be of any significant use.  In fact, their late arrival meant they were the only targets for the all of the marines in the area, and suffered accordingly.  Had they come in during turn 2 or even 3, this battle may have gone very differently; however it did not, and it ended in a bloodbath for the poor orkz.  THEY JUST WANTED TO HAVE A DRINK!  The Emperor protects this day.

"NO! NOT THE BIKE!"

"Ah, we not want hurt 'umie anyhow...  Me go cry inta fungus-beer now..."

Wednesday, August 29, 2012

AAR: August 25, 2012 - Tempting Lure

The plume of black smoke shows the direction the Ork horde is moving in, but their numbers need to be winnowed before they can be crushed.  The Space Marine captain attempts to lure in a portion of the Ork army in an effort to divide and conquer.  The aliens are cunning enough to see through this gambit, but go out to meet the humans anyway - just for the sport of it!  What will the result of this tempting lure be?

Standard Annihilation Mission.

5x6 table.  A hilly spot of ground with several rock piles and some forests.

The forests are difficult terrain, all hills and rocks that have flat areas are regular terrain.  Other rocks are merely impassable.

Orks versus Space Marines with 1330 point limit.

Chainsawz Ladz: 
HQ - Warboss
Elites - 7x Nobz & Painboy (Power claw, Kombi-rokkit, Kombi-skorcha, Twin-linked shootas)
Elites - 15x Kommandoz with Boss Blackgutz (2x Burna)
Troops - 23x Boyz (Nob with power claw, 2x Big shoota)
Troops - 22x Boyz (Nob, 2x Rokkit)
Troops - 12x Gretchin (Runtherd with grotprod)
Heavy Support - 3 Lobba gunz (5x Extra Crew, Runtherd, 3x Ammo Runts)
Heavy Support - Battlewagon ('ard case, deff rolla, 2 Big shootas)


Ultramarine Dark Purifiers
HQ - Captain
Elites - Dreadnought (Power fist, Multi-melta, Heavy flamer)
Elites - 10x Terminators (2x Cyclone missile launchers, 2x Chain-fists, Power fists)
Troops - 10x Tactical Marines (Flamer, Missile launcher)
Troops - 10x Tactical Marines (Melta, Heavy bolter)
Troops - 6x Sniper Scouts with Sgt. Immortus (Missile launcher)
Fast Attack - 1x Marine Biker


Chainsaw won the initial roll-off and chose the red side of the table.

Dark Purist gets the blue edge.  He tries to steal the initiative, but fails (to much greenskin laughter).

The Orks hide their big gunz behind both the hill and the battlewagon.  One mob of boyz has a gretchin shield, the other has the warboss as a leader.  The nobz are positioned ready to enter the battlewagon in the center of the army.

Dark Purist places all of the tactical marines on one side of the board, supported by the dreadnought and the snipers.  A wide separation is between these forces and the scary-looking terminator squad complete with captain.  The grizzled biker is happy to have a place where he can see the whole battlefield.


Let the game begin!



The Orks move in.  The only unit that doesn't run towards the foe are the big gunz emplacement.  The nobz squad scrambles on board the battlewagon before it rumbles down the center of the battlefield.

Chainsaw's attacks:
  • Some of the nobz fire their weapons at tactical squad1, but they are out of range.  Still the gunshots "makez a fine, boomy noise," so it's not for nothing!
  • The scream of artillery shells fall into the midst of tactical squad3.  Two space marines are killed during the attack.

Having seen that the Orks are not surprised by their ambush, the Ultramarines respond quickly and effectively.

Several units remain stationary so as to fire their heavy weapons, the units that do move, march steadfastly toward the foe.

Dark Purist's attacks lance all across the field of battle:
  •  The dreadnought, snipers, tactical squad1 & squad2 all fire their heaviest weapons at the battlewagon.  There is no noticeable effect of the firepower, other than blasting one of the big shootas off the side of the polluting menace.
  • Tactical squad3 shoots at the gretchin mob that is providing cover for the ork mob1 behind them.  3 of the grot are messily perforated.
  • The mighty terminator squad, lead by the captain, fire a blizzard of weapons into mob2.  The results of unbelievably destructive as 8 boyz are blown away.  Two of these deaths are the result of detonations of cyclone missiles.



The warboss is confused by all the noise and body parts flying through the air.  He orders mob2 into the cover of the trees to "try 'nd sort thingz out".

Mob1, with the screeching gretchin before them, continue to advance.  The runtherd has to judiciously apply his fancy new grotprod to get the gibbering grot to move forward towards the hulking metal monster of the space marine dreadnought.

The battlewagon driver sees the trouble that the warboss and his mob are having, so makes chooses at this time to head toward the terminators as targets.

The shooty and stompy stuff:
  • Mob2 and the warboss shoot at the terminators to try and get back some of their own, but their weak fire doesn't even scratch the mighty suits of armor.
  • The lobbaz fire at tactical squad3 again, killing 1 and pinning the rest of the unit, as they scramble for foxholes to hide from the barrage.
  • Mob1 shoots at the snipers hidden in the rocks, but the are far too well positioned and can't draw a bead on any of them.
  • The nobz shoot at tactical squad3 as they hug the ground during the barrage they are enduring and manage to pick off another of them.
  • And finally, in a rare display of greenskin rage versus brains, the gretchin mob slams into the space marine dreadnought.  Biting armor plate, crawling over it and urinating on connections, even trying to cover the sensor lens with their bodies are all acts of insane bravery (or fear of that cursed grotprod) over common sense.  The scene makes the warboss proud as he glances that direction.  "'ats all dere good fur.  We'll 'ave sum grot pudding, t'nite after that ting stomps 'em!"

Seeing that the battlewagon has made its tactical choice, the biker and the terminators withdraw to open the range, while tactical squad2 moves into position to strike at the tank's vulnerable rear armor.

The battle rages with the following results:
  • Tactical squad2 fires into the battlewagon's rear armor, but the thick armor dissipates the plasma blast with surprising efficiency.
  • The snipers and tactical squad1 fire into the snarling orks of mob1.  2 boyz fall down screaming.
  • The biker and the terminators shoot into "the cowardly aliens slinking in the trees."  Mob2 suffers another 5 casualties, despite the cover the trees offer.  "Well, datz no good.  Dese runty trees are puny - I needz sumfin stouter ta shoot behind..."
  • The noble pilot of the dreadnought has gotten over his revulsion at the small green things crawling all over him and starts stomping them into the ground and crushing them with his power claw.  The gretchin suddenly understand the nature of their predicament and turn to flee.  The runtherd lets his attack squig eat one of them, but his satisfaction is short lived as the dreadnought opens the nozzle on his heavy flamer and incinerates the entire squad.


The battlewagon skids to a stop just in time for mob2 and the warboss to take cover behind it.

The ladz in mob1 are pleased as anything that the gretchin kept the dreadnought occupied long enough for them to "come ta gripz wif it".

Most surprizing for the space marines is the sudden arrival of Boss Blackgutz and his kommando squad.  They come out of nowhere and begin hooting gleefully.

The damage the orks do this round is impressive:
  • The kommandoz shoot at the snipers as they attack them from behind.  One sniper is killed.  Then the kommandoz slam into the snipers, cutting and hacking at them without mercy.  They loose 2 orks, but slaughter the entire group of marine scouts.
  • The lobbaz continue to pound away at tactical squad3, killing another marine and keeping the entire unit pinned and unable to do anything for yet another round.
  • Mob1 surrounds the dreadnought in the hopes of keeping it busy until the two kommandoz with burnas can come on over and cut it into scraps.  "Jist fer fun", the nob tries to cut through an important-looking cable with his big choppa...  He roars with approval when the attack shuts the robot body down completely and it topples onto its back!

The space marines respond with vigor to the ork attack.  The terminator squad moves up to engage the battlewagon and prevent it from driving over them with its deff rolla.

Tactical squad2 moves to engage the remainder of mob1.

The results of space marine aggression this turn are as follows:
  • The biker, tactical squad1 and tactical squad2 all shoot at mob1 to soften them up for the close combat that is surely to come next.  They kill six of the ladz before tactical squad2 crashes into them.  In the press of hand-to-hand, 2 more orks die, but all of the space marines are killed.
  • The terminators fire cyclone missiles and storm bolters at the battlewagon as they close with it to no effect.  Then they punch it with power fists and it rings like a bell as the captain's thunder hammer hits home.  The crew of the battlewagon are left holding their hands to their ears while screaming.  The tank will not be going anywhere or doing anything next round.


"WAAAGH!!!"  The battle cry of ork hordes the galaxy over is unleashed!

The deep reverberations of the hull of the battlewagon give added effort to the nob squad to exit the vehicle as fast as they can.

The kommandoz and mob1 run to assault the remaining space marines in their half of the battlefield.

Mob2 and the warboss run with eyes full of bloodlust towards the terminators who have killed so many of their fellow ladz.

The hideous results of ork assaults are:
  • The nobz squad shoots at tactical squad3, but the space marine power armor shrugs off their weak slugs.
  • The big gunz crew turns their sights to the biker.  Shells pound the ground all around, but the grizzled veteran expertly dodges each incoming round before it hits, laughing at the orks poor fire discipline all the while.
  • Mob1 runs into tactical squad3 and the fighting is intense.  One boy dies while two space marines perish.
  • Boss Blackgutz and his ladz go through tactical squad1 like a band saw.  One of the kommandoz is slain, but the marines are butchered where they stand.
  • Mob2 assaults the terminators and do a fair amount of damage before they are torn limb from limb by the righteous anger of the space marines.  A total of nine boyz and the nob are killed, while two terminators are killed and the captain is wounded twice.  The warboss makes a tactical withdrawal and hopes to find some tough new ladz to lead back into battle.  "I needz sum more dakka over here!  Blackgutz!  Git over dere!"

The biker sees that all of the space marine units he was going to support are beyond his help, so he turns around to off fight the nobz and warboss.

Assaults and rapid-fire bolters galore:
  • The biker opens up on the nobz, but they are far too tough to take any lasting damage.  Many of them get some fancy new scars during the attack.
  • Tactical squad3 assaults mob1 and manage to kill 3 ladz before they are cut down to the last man.
  • The terminators and captain continue to pound on the battlewagon and this time they rip right through armor, tear into the crew compartment, and set off a chain reaction of ammo cook-off that turns the battlewagon into a massive bomb.  The blast leaves almost no recognizable wreckage behind, but one of the hatches slices a terminators head off.



The kommandoz and the small force that is the remnants of mob1 both run toward "the only place left where therez good fightin' ta be had."

The nobz assault the terminators in a bid to kill off all of their hated human foes.

The orks attacks are as follows:
  • The warboss got stuck in some trees and he can't join up with the nobz, so instead his whiles away the moments trying to kill the biker.  His slugs bounce off the armored bike.
  • The lobba crew fires carefully at the terminator squad.  They are a bit nervous, since some very large and tough nobz and the warboss are easily within their "margin o' air'or".  Mork smiles upon them however, and nobody gets hurt - nobody green anyway.  One of the terminators somehow catches a shell right at his neck joint, turning his armor almost inside out.
  • The nobz jump into combat with the terminators, shooting their weapons as they close.  They kill 4 of the terminators, but take 5 losses of their own as the terminator power fists punch right through their armor - leaving no time for the painboy to ply his trade.

The biker thinks that turnabout is fair play and moves to target the warboss.

The terminators remain locked in close combat with the few remaining nobz and so can not move.

The results of space marine force of arms are:
  • The biker rapid fires at the warboss, but does no lasting damage.
  • The terminators have had enough of the nobz and rip them to large, bloody chunks with another terminator paying for their victory with his life.


The warboss moves to join the kommandoz and mob1 takes cover in some rocks while aiming at the terminators.

A few ranged attacks then occur:
  • The ladz of mob1 shoot, but their sluggaz don't have nearly enough power to penetrate the terminators armor.
  • The lobbaz fare somewhat better as another shell finds and disables a terminator marine.

The biker drives to the enemy lines in order to harass the lobba crew and hopefully force them to close shop.





Combat results:
  • The biker shoots the big gunz emplacement, but misses!  He is disgusted with his failure and resolves to hit the gunnery practice range twice a week from now on.
  • The terminators shoot at mob1 and kill 2 boyz.
At the end of this turn, the random-game-length roll ends the entire game.  It's all over, folks!



Chainsaw wins!  The Orkz turn the tables on the Ultramarine ambush, ripping the space marines apart.  The orkz had 495 points left on the field (37%) to the marines 162 (12%).  A decisive victory for the greenskin horde.

"Oi!  Youz are lottza fun, fur a buncha puny, pink 'oomun beans!  Letz all git toget'ar 'nd do it again real soon!  Heh-heh-heh..."

"SNAFU alert!  My plan did not survive contact with the enemy."