Tuesday, November 20, 2012

Crossover - Chapter 24

It is a little past dusk before Kug and Toothsnatcher return to the meadhall.

Shaddar walks down to the main hall as soon as he senses their approach.  Toothsnatcher is happy and Kug is ecstatic.  Their thoughts bode well.

He sees that they both carry a heavy load of stolen loot, but not nearly as much as the minotaur’s first sortie.

“Pickin’s were slim, master,” Toothsnatcher explains as he unloads the loot.  “But we did get some weapons.”

“Oh?  Were some of the victims armed?”

Kug answers, “Naw.  We jumped a couple of constable patrols.  They had some nice stuff!  And it was good to get a bit of payback against ‘em!”

“Perfect,” Shaddar says with glee.  “Well done!”

“Yeah!  They won’t be bothering us ever again!”

Shaddar raises an eyebrow in question and Toothsnatcher dissembles a bit, “Well… You didn’t say not to kill constables, just the folks we mugged.  They had swords and stuff, so we just killed ‘em.”

Shaddar shrugs.  Too late to change things now.

“Fine,” he says in a bored tone, “Let’s have a look at what you have brought me.”

The loot includes eight constable uniforms with a variety of weapons.  Most of the uniforms are heavily bloodstained, but they can be laundered.  Shaddar notices that the uniform is a form of padded armor, but it obviously didn’t help much against the might of his two violent muggers.  The weapons collected include eight clubs, three maces, four short swords, and a silvered dagger.

Toothsnatcher lays out the goods for Shaddar to examine, but Kug is much too busy telling Shaddar all about his experiences.

“The power, Master!  Never have I felt anything like it!  Their weak little necks would snap and I never felt more like a hobgoblin!”

“Yes.  You are awakening to your true nature, Kug, as is right.  I hope that more of your fellows will be able to share in your delights soon…”

Kug picks up on the unstated query and responds.  “Oh, yeah!  I’m sure that some of the grunts I talked to while we was out will be stopping by later to see about joining your army.”

“Ah?  Good!”

“Yeah!  I found that I was much more convincing after I had killed the first four constables.  Once those lads could see the blood on my hands and smelled it, a little fire would twinkle in some of their eyes and I knew just which ones to talk to – private like.”

Shaddar is worried that the hobgoblin he has selected for his general will become overconfident.  He is certainly enjoying killing and from his thoughts, Shaddar can see that he’s not at all certain that he didn’t kill some of the civilians that they mugged – nor is he upset about that idea.  Shaddar also learns that he secretly cut off some grisly trophies from his fallen enemies and has hidden them in his pocket to show others and revel over later.

His thoughts go out to the minotaur: “You will need to teach this one more self-control.  Violence is a tool – not a drug!  He behaves like a youth let loose in the slave pits.  Teach the hobgoblin how to control the flow of hate and aggression and not to allow his emotions to rule him completely – at the next opportunity!”

Toothsnatcher nods.  He too, thinks that the hobgoblin is a bit out-of-control.

Shaddar sends a mental message upstairs to Loolipo.  “Collect Jorin, Bort, and Cutt.  We have goods to be put away on the main floor.”

Soon the four of them come downstairs.  They make enough noise that Hawke comes up to the bar to listen in on whatever conversation might ensue.  Jorin is excited with the prospect of more gold, but Bort is wondering where it all has come from.

Jorin is a bit unsure of himself after the disappointment he heard in Shaddar’s rebuke of his lack of bravery earlier in the day.  He asks timidly, “So… Four percent, Boss?”

Shaddar sighs, but nods his assent, “Yes.”

“And all I had to do for this gold is hide under my bed all day?  This is the best job ever!” Jorin thinks.  Shaddar’s tentacles make a gesture of resignation mingled with threat as he thinks, “Oh, you’ll be earning that gold later…”

Bort picks up the pile of constable uniforms with a raised eyebrow.  “Boss?  Where did these come from?  And what’re these stains?”

“Use your imagination, Bort.”

“Is it… tomato sauce?” the man asks carefully.

“Good imagination!” Shaddar says expansively.  Bort grins with pleasure at the compliment.  Shaddar continues much more briskly, “Now, clean the ‘tomato sauce’ off these uniforms and patch the sundry holes, rips, and cuts.  I will need them back to a pristine-looking state.  Can you do that?”

“Oh, certainly, Boss!  Never met a stain I couldn’t get out!”

Jorin pipes up while stacking coins in neat piles, “Yeah, Bort is good with a needle, too – he’ll patch ‘em right up!  Must have been on sale, eh?  Constables wouldn’t be caught dead wearing such filthy and torn outfits!”

Kug and Toothsnatcher find this statement hilarious for reasons that perplex the humans.  The monster’s nasty chuckles are hearty and loud.

Shaddar is surprised that the two men haven’t figured out where the loot comes from or what might be done to obtain it.  The thought of the level of violence that would be required to forcibly take the items can’t seem to get into their forebrains.  The men can’t make the leap past their prior life experiences and moral disbelief. 

Hawke is pale and is chewing the inside of his cheek with discomfort.  His thoughts make it clear that he understands exactly what’s so funny to the beefy-sounding and aggressive voices.

Hawke brings out bowls of stew that Evicurra cooked for supper to mask his feelings and to occupy himself with something familiar and normal. 

Everyone takes a bowl and eats while the sorting continues.

Shaddar overhears Kug ask Toothsnatcher, “So that’s the biggest axe I’ve ever seen?  Are you a woodcutter, then?”

The minotaur grunts, “No.  But I have hewed things with it…”

“Like what?”

“Nothing here in the city.  Things here are too soft to bother – I can just use my fists or horns.  But you stick around, Kug – you’ll see what…”

After the stew is consumed and the goods sorted, Shaddar orders his minions to put the remainder away.  He can sense the approach of a group of humans.  Their thoughts seem to indicate that they are the ones that Jorin and Bort invited.  He orders the hobgoblins to return upstairs and remain until called for.

When the five humans arrive, Jorin and Bort greet them warmly and orders a bunch of ales for them.  Their conversation and thoughts are quite revealing and Shaddar is silent for a few moments while he eavesdrops.  He notes that they have varying degrees of intelligence – mostly on the low end of the scale…

“Why are you all still in costume?”

“What’s it all about, Jorin?”

“Is that him?  The Boss?  Ugly costume, innit?”

“Shhh!”

“We’re have a Guild Trial here?  In the meadhall?  A bit strange, that…”

“Probably a drinking contest.”

“Then you’ll lose for sure, eh?  Might as well hang it up now!  Har!”

Soon Shaddar wanders over and Jorin makes introductions.  Shaddar only pays attention to the one fellow whose mind is sharp enough that he might prove useful to him: Helmnald Moonfast.  The others?  Well.  One doesn’t learn the names of one’s dinner, does one?  No.  That would be tacky.  Four men just as dumb as Jorin?  One minion that stupid is more than enough!  Now that those that he can not use have seen him and have learned where his hideout is located, they can not be allowed to talk…

“It looks like I’m having a four-course meal,” he thinks nastily, “but the separation of the recruit from my new feed-animals must come first.”

Shaddar motions to two different rooms and says, “Gentlemen!  We will begin.  If you will come with me into that room, Helmnald, and the rest will please wait for your turn to be interviewed in this room, we can get started.”  He turns to Jorin and Bort and says, “Thank you, men.  I will send for you when I have need.”

The humans all obey and Shaddar is once again amazed at how easy things are here.  How simple and perfect for him it is.  With not a flicker of fear or uncertainty, the four doomed men walk into the room and shut the door. 

If he’s not careful he will lose his edge and grow soft – he resolves to never let that happen.  Just because it is easy now, does not mean it will remain so.

He sends a mental command to Toothsnatcher and Loolipo to make sure none of the four dumb human’s leave the room they have just entered.  He shuts his own door and turns to the man who might have enough utility to survive his encounter with Shaddar.

“Tell me about your background, Helmnald,” Shaddar prompts as he sits opposite the man.

“I work in the border zones, sir.  Doing slight of hand shows, party tricks, that sort of thing.  That’s what got me into trouble…  I used to work in the Guild of Villains, but I got… well… er…  bored.”

“You were banished to the border zone for the crime of being bored?”

“Well tricks and entertainment were my job, see?  But it was too easy to just slip folks purses while I was doing the show.  When the Guild found out I was kicked out at once for unlicensed villainy.”

“But I thought you were a member of the Guild?  How then could your acts have been unlicensed?”

“I wasn’t in the department of larceny, was I?  No, just worked for the entertainment captain.  They don’t take kindly to villains crossing those kinds of lines and blurring the activities of villains everywhere,” Helmnald answers with a sigh, “Petty larceny was outside my bailiwick.”

“I see.  And is the captain of the larceny a man with an eye-patch?  A Flame Albion?”

“Oh, no, sir!  Flame is the right-hand of the Guildmaster himself!  He doesn’t do anything so tedious as run one of the Guild’s depatments.  All of the department captains report to him and he takes the news to the Guildmaster.” Helmnald’s thoughts continue with slightly more information, “Not that anyone knows who that is – or even if it really is a ‘he’ at all.  Far too secretive, if you ask me!  And too political by half!  I was better than their own burglars, that’s why they really wanted me gone – I made their lads look bad!”

Shaddar leans forward and asks, “Petty larceny?  Were you good at it, then?”

The man blushes a bit as he answers, “Well…  I don’t like to brag, sir, but yes.  I was quite good.”

“Excellent.  I just so happen to have an opening for captain of grand larceny in the Guild of Swashbuckling Rogues.  Interested?”

“Grand,” Helmnald rolls the words as he says them slowly, “larceny?  What’s that, sir?”

Shaddar speaks as patiently as he can, “You enjoy picking coins out of someone’s pocket?  Or lifting an entire purse?”

“Yes.  Petty larceny.”

“Grand larceny is merely emptying whole shops of their contents.  It is doing what you love, but on a grand scale!”

The man’s eyes grow round as he whispers, “We can do that?”

“We can do whatever I want.  Join us and you can do whatever you want.”

The man is tempted, but is smart enough to dig for more details.  “Really?  What kind of arrangement do you have with the Heroes?”

“The Heroes?” Shaddar asks with a laugh.  “The Heroes.  Ha!  We do what we want in spite of the Heroes.”

“In… spite of the Heroes?”

Shaddar waves a hand in the air lazily as he continues, “The Heroes are far too busy drinking milk and tripping over their own feet to run away with their tails between their legs to have any kind of a say in how our guild operates.  We are far above them, my friend,” his voice picks up power and excitement as he continues, "As are you!  Who are those fools in the Guild of Villains to judge your talents unworthy?  Bah!  But don’t blame them – for it was destiny, Helmnald… Destiny!  The reason they sent you away was so you could find us and live up to the true expression of your capabilities!”

The flattery is gaining a foothold on the Helmnald’s opinions.  He rubs his stubble with one hand and mumbles, “Grand larceny?  I’ve never considered anything like it before…”

“’Grand’ is so much better than ‘petty’,” Shaddar pushes gently.

“You know… it is, isn’t it?”  The man begins to smile and Shaddar knows he has hooked another minion.  A few seconds later the man verbalizes what Shaddar already knows by saying, “By the Mist!  I’ll do it!”

“Good.”

“Where do I sign up, then?  Do I get a Villain’s coin?”  Shaddar sees in his thoughts that members of the Guild of Villains had a magical coin of some kind as a token of their membership.

“Yes, of course.  You will get to wear the outfit of the Swashbuckling Rogue complete with mustache!”  He hands Helmnald a paper mustache and the man raises one eyebrow critically.

“No disrespect meant, Boss, but… could I get my own outfit made to order?  Y’see I know this haberdasher who does really fine work with clothes and wigs and such…”

“Excellent idea!  In fact, see if he will make outfits to order based on just measurements!  I will need more and higher quality outfits for some of our other guild members,” Shaddar says with satisfaction.

“Does it matter what I practice my skills on, Boss?  Do you have someplace in mind for me to perform my first act of grand larceny?” Helmnald continues to roll the phrase slowly over his tongue as if experimenting with it.

“Not for now.  I would only encourage you to return items that are of value to the guild, such as items made at the blacksmith’s, jewels, non-perishable foodstuffs, that sort of thing.”

Helmnald rubs his hands together.  “Good.  I have just the place then.  I live near a blacksmith and whenever he mangles a horseshoe, he saves it in a pile so he can throw them at me when he sees me.  I know exactly whose shop I’ll empty to the walls first, Boss…”

Shaddar chuckles.

The man continues, “In fact, I have an idea that might work this very night!”

Shaddar stands.  “In that case, I’ll see you in the morning, Helmnald!  And may I say: Good hunting and welcome to the Guild!”

Chapter 1               < Chapter 23               Chapter 25 >

Monday, November 19, 2012

Crossover - Chapter 23

It is almost close to the normal supper hour before Loolipo returns to the meadhall.  Masaxle and Evicurra left some hours before, with the drow female having to run to keep up with the artist, so eager was he to reach his shop and begin work on a new style of artwork.

Loolipo has acquired many items since she left this morning.  Shaddar is pleased.  She pulls a brand new backpack from off one shoulder and reports.

“I was able to do all you asked, master.  I did get caught once, I am ashamed to say,” she confesses.

“And?”

“Luckily we was all alone in a narrow part of the border zones, so I just held my shocking pincher staff on him until he passed out… or died… I dunno’ which.  Since he was knocked out, I took everything he had – why should Toothsnatcher have all the fun?”  She lays out a fine outfit and a fat purse.  “I used some of the gold to buy some herbs from the shops.  That makes the shopkeepers less wary, you know.  You want to see what I got?”

“No.  Go upstairs and show that to Cutt after you are done reporting to me.”

Loolipo gurgles in acceptance and continues, “I was able to buy some small lockpicks from a shifty-looking human and opened the scrollcase, master.”  She hands it over, the lock clearly disengaged.  “I didn’t open the end-cap at all, just like you said, so don’t blame me if there’s a trap inside there or something.  I got the lock to pop open while I was eating my lunch – some kind of meat pie, very oddly spiced.  Sheep they called it.”

Shaddar greedily takes the scrollcase while mentally absolving her of any liability for the contents and dismissing her.  He is quite anxious to see what his ex-master had hidden away so carefully.

Loolipo rushes out of the room and up the stairs, her thoughts worried that the scrollcase is indeed trapped and will soon explode.  Shaddar hardly thinks so.  His master was too arrogant to believe that anyone would be able to steal his possessions, certainly not in the heart of the illithid city.  The lock was just there to insure that a thrall did not accidentally view the contents most likely.  No, it is not trapped.

He goes upstairs to his room to insure that he has privacy while he examines the contents.  Once the door is closed and locked, he hurries to a desk and opens the end-cap.  Two items slide out.  A scrap of vellum and a small booklet, both of them rolled to fit inside the case.

The booklet looks well-worn and much poured over, so Shaddar examines it first, thinking that it must be the more valuable of the two items.  And perhaps it is, but Shaddar is frustrated to discover that although over half the pages are filled with symbols, the script is totally unknown to him.  Perhaps it is encoded?  Or a rare language?

He reaches into his robe to touch the brainmate and ask it what it might know of this puzzle.

“What is needed, Supplanter?”

“Do you recognize this… code?” Shaddar asks.

“I do.  But unfortunately I do not know the key.  I recognize it as the personal cipher of Felinxtrath, but unlike my parent, my knowledge is limited to what was granted to me for this mission,” the brainmate responds.

Shaddar is a bit frustrated by this temporary setback.  He resolves to obtain or learn some magic soon in order to translate the code and read his master’s secrets.  But that will come later, for now, he reaches for the second document that was inside the scrollcase and is gratified to see that although it is written in his ex-master’s handwriting, it is in the standard script of the illithid.  He reads it slowly, several times, pondering each item on the checklist:

Once I Arrive:
1. Confirm the shape and size of the bubble.
2. Travel to the settlement.  The Well should be no more than two hours walk due south from the center point.
3. Give the settlement the sign of authority.
4. Inspect the city and the runes.  Insure that all was created as I have planned.
5. Inspect the slave races and sample some of the wares to be found there.
6. Collect the research done by the settlement since the time of their creation.
7. Experiment with the flow of time to insure it is proceeding as planned.
8. Interview each member of the settlement to glean as much knowledge from each member as possible.
9. Note how soon deterioration begins.  Return to the city once the rate of decay is fixed.
10. Inspect condition of the four slaves who will power the experiment.  Note any damage.
11. Verify the time-flow differential and knowledge retention levels.
12. Report to the Elder Brain and plan how to revise and use this new technique to the best effect...

This is completely fascinating. 

The bubble?  Is that a reference to this pocket dimension?  It must be.

Shaddar decides to ask the brainmate what it knows of this.  Obviously the Elder Brain knew – so perhaps it will as well.

“What is this list mean?  What do you know about ‘the bubble’?” he asks.

“The bubble is part of the experiment.  It contains the world that Felinxtrath was attempting to create.  I was sent to observe and keep track of various elements of the test.  Especially aspects of Felinxtrath’s knowledge retention.”

“His knowledge retention?”

“Indeed.”

“What can you tell me about the experiment?” Shaddar asks.

“I do not know all of the details.  My space is limited for knowledge, as I have mentioned.  What specifically do you wish information about?”

“What about ‘the settlement’ and ‘The Well’ that are mentioned in this checklist?”

“I do know that part of the experiment was to create a colony of illithids in the new world,” the brainmate answers.

“To what end?  As a spawning pool that would be safe from intrusion?”

“I am not privy to that datum.  I do not know the purpose of the settlement, just that there was to be one.  My primary function in the experiment was to advise, record, and track the passage of time.  I know exactly how long you have been here, for example.”

“I see.  And are you familiar with ‘the sign of authority’?”

The brainmate expresses a feeling of confusion about this phrase, so Shaddar moves back to a subject that it seems fully conversant on: time.

“So time flows differently here?  In what sense?”

“Each year that passes here is but a second in the real world where our great city lies.”

Shaddar’s tentacles twitch with excitement.  “I see.  So if we were to go back it would be as if almost no time had passed for all of my fellow illithids?”

“Yes.  In theory.  If the experiment goes as expected.  That’s one reason I was sent to track time – I will be able to use the perceptions of the illithids who did not travel here as a basis of comparison and calculate the exact time flow differential.”

“Tell me about ‘deterioration’?  Is this Realm going to decay and collapse?  Is it not self-sustaining?”

“I have no information about that possibility.”

Shaddar thanks the brainmate and disconnects from it.

He lacks a complete picture, but makes the conclusion that this entire world is the result of Felinxtrath’s experiment.  Not everything went as expected with the procedure, since the lab exploded and his master perished.  But Shaddar is prepared to form his own theory as to what this place is about – or what it was about at any rate.

He thinks that perhaps this was to be a world filled with semi-intelligent cattle for his kind.  A solution to the problems and dangers of raiding the surface world for brains where warriors would fight back.  They do not fight back here. 

Well… 

Not effectively.

This food source was to be consumed by a newly spawned group of illithids and then… What?  Hmm…

He ponders for a moment about the tenth item on the list.  Evidently the four slaves were supposed to survive the experiment, but instead when it ran totally out of control, they were utterly consumed by it.  That much of the experiment did not go according to plan – what else might have failed or gone haywire with the experiment that he is unaware of?

And where are the other illithids that are mentioned in his ex-master’s checklist?  The brainmate’s explanations make it clear that “the settlement” was to be populated by those of the master race, so where are they?  Because it does not seem that the people here have seen or heard of his kind before.

Unless…

Could the Lords of the city actually be members of his race?  Could the illithids from this settlement be ruling and controlling this world from behind the shadows?  It is possible.  It is a shade of his own plans for this world, after all.  And it would explain the cattle’s universal fear of the Lords of the city.

He must find out more about the Lords of the Realm…  Assuredly this is so.

Chapter 1               < Chapter 22               Chapter 24 >

Crossover - Chapter 22

Shaddar leaves his room and continues up the stairs to visit with Jorin and Bort. 

On his way up, he notes that he must begin to think about his long-term plans as well as the difficulties of today.  He will need to instigate a new type of hobgoblin breeding and education program for the rising generation of hobgoblins.  Their reproductive and maturity rates are such that within a few short decades, he will be able to remake their entire race in the image that he desires.  The drow will be a bit more problematic, but Shaddar hopes that the artistic renaissance that Masaxle seems intent on bringing to his people will convince the mature drow to return to their ancient and proper traditions.

These thoughts are pushed to the back burner as he opens the door to the human’s rooms.

With disgust, Shaddar sees that Jorin is still hiding under the bed, even though the riot has long since ended.

“Yes, Boss?” Bort asks.

“I know your day was interrupted by the riot, but I wondered how much of your tasks you accomplished before that unhappy event?”

Bort nods, “We did visit with five or six lads who said they would come ‘round tonight to chat with you.  Hopefully they still will since the riot seems to have ended earlier than normal.  I didn’t get a chance to go to the library, but I grabbed this from one of the main gates.  They are free for those who have never been to Big City before.”  The man hands over a small parchment that has been poorly mass-produced, but is still legible.

Shaddar quickly reads it:
A Short History of Big City

     Our fair city is the oldest in all of the Realm!  Founded in the lost legends of time before the Lords of the Realm fought off the darkness and Elder Evils to bring light and peace for all races across the whole world.

     As the oldest city in the world, it has grown to be the largest, with a huge population of some of the wealthiest merchant families in the Realm.   Although not our capital city, Big City has a rich history of goodness and culture.

     Of course, none of our good fortune would be possible without the Lords of the city who insure that everything about the location is run to perfection – making the entire land surrounding Big City into a jewel – The heartstone of the Realm!

     There are currently several families of Lords who call Big City home, with the most powerful and glorious High Lord Culderth’jura gracing us all with his benevolent protection and watchful care.   Thank you, Your Excellency!

     All citizens are given full reign by the Lords of the city to act as we will here in Big City – and although some wander from the path of goodness that has been set, most of the people and those who serve the Lords of the city choose the better path.  Living a good life brings it’s own rewards as we all know!

     Our brave constables and Heroes serve the populace in maintaining order and rooting out the few pockets of evil and unnaturalness that remain in the Realm.  Even when villains may riot, they will be ever vigilant to repulse and punish them with a holy purge.  Fear not during your stay here – all will be well!

     Do your part to keep Big City beautiful and a fit treasure for her Lords – and thank a constable when you see one for the brave work that they do each and every day!
Shaddar is continually stunned at the utter innocence of these people.  His thoughts focus on an apt metaphor, “It’s like they have never been sick and I have introduced the plague of polio.  Soon many will be crippled – or worse...”

There are many interesting nuggets of knowledge within even this simple document.  And a name, at least, of the master of Big City: High Lord Culderth’jura.  Shaddar wonders how much freedom the people of this city have to travel.

“How difficult is it to leave the city?” he asks.

Bort seems a bit confused, “You just walk out, Boss.  There’s no restrictions on movement here.  And there’s lots of places out there… well, here… see for yourself.”  And the man pulls out a well-worn map that also looks like a shoddy mass-produced item, much like the flyer.

Shaddar is amazed by this map. 

So.  He is not somewhere on the upper world at all, but in some kind of pocket dimension.  No other explanation is possible given the spherical shape of the ‘whole world’. 

Was it created by the experiment of Felinxtrath?  Or was the experiment merely a method of accessing such a strange dimension?

If this world is really so tiny as is indicated on the map it also explains the childish names for the towns and cities.  When there are only eight major cities, why would the people here need complex names?

“Many of these town’s names are clear, but what is distinctive about Pass Town?” he asks.

“There’s three passes through the mountains that all go through that spot so it’s a major trade route.  Lots of merchandise gets traded and stored there, or so I hear.”

“And High City?  Is this where the nobles of the Realm live?  Of is it so named because of the mountains it is placed in?”

“Oh.  I don’t know,” Bort says.

A somewhat muffled voice comes from under the bed as Jorin joins the conversation, “It’s called High City because that’s where all the Lords of the Realm live at.”

“There are no Lords who live in the city?”

“Oh, sure.  We have some who live here, but mostly they like High City,” Jorin explains, “I’ve heard that they built the city just for their tastes and everyone who lives there serves them directly.”

Shaddar wonders if High City is filled with as many lunatics as Big City is, or if perhaps this is some kind of city-wide asylum.  The circle of grey mist surrounding the map intrigues him.

“Tell me about this mist,” he demands.

Bort replies, “The Mist?  It’s the end of the world.  No one can go in there and come out alive.”

Jorin says, “And they say that… Demons live in the Mist…”

Bort rolls his eyes and continues, “Yeah, some folks do say that.  There are also legends that say that all of the inhabitants first came from the Mists to populate the world.  Well, except for the Elder Evils – but that’s just a foolish myth that I don't put much stock in.”

“Elder Evils?  Tell me these tales,” Shaddar coaxes.

“That’s all I know really, just the name.  Supposedly some kind of horrible and vile…  I don’t know.  Just an old story that the palehairs tell,” Bort shrugs as he answers carelessly.

“Very well,” Shaddar says thoughtfully.  He will ask some of the drow about this tale.  It is believed enough to be mentioned in the welcome letter to travelers, which he can only assume was approved by the Lords of the city.  If they saw fit to mention it, even to brag about it, then it must have some importance.

Jorin pokes his nose from the edge of the bed and peers up at Shaddar as he asks, “Is the riot over, then, Boss?”

“Yes.  You may cease your cowering.”

“What!?” Jorin begins to shimmy out from under the bed indignantly, “I’m not cowering!  I’m… err…  I’m cleaning under here!”

“Cleaning urine stains, perhaps?”

A dusty Jorin leaps to his feet with a flush in his cheeks, “Just what are you inferring?”

Shaddar shakes his head slowly and leaves the room while murmuring, “Oh, nothing at all, Jorin.  I’ll leave you to your important, domestic endeavors.”

Bort begins laughing behind his hand at Jorin’s discomfiture as the door slips shut.

Chapter 1               < Chapter 21               Chapter 23 >

Crossover - Chapter 21

Hawke disturbs the awkward silence, “What… What are you going to do now, Boss?  The whole town will stay shut down all day.  We have to let the lumpys clean things up as best they can.”

Shaddar turns his attention fully to the man.  Yes.  Might as well begin the fellow’s instruction.

“Excellent.  That will give us time to discuss our future plans.  Why don’t we begin with you telling me what you plan to say when the constables come knocking the next time?  Hmm?”

“Uh…  What do you want me to say?”

“You know these people better than I.  I care not what you tell them, so long as the end result is that they go out the door without learning anything that is none of their affair.  If there is something you need me or my other… associates… to do to assist you in this task, then let me know and I will insure that you have it.  All I require is the illusion of normalcy.”

Hawke is surprised at the offer of support and verbalizes it by saying, “Thanks, Boss.  I can do that.  Heroes and constables are… well… they’re just as dumb as they look!”  His thoughts continue, “In for a penny, in for a pound.  I don’t have any choice but to be a real villain now – if I want to live!  The Lords of the city will make sure we all stop breathing if they find us, so I’ll do me best work for the Boss.  I have to.”

Shaddar is pleased that the human has so quickly discerned the nature of the box he now sits in.  “Of course, he has even fewer options than that, for even the thought of turning us in will result in me making sure he stops breathing.” 

Shaddar can see from Hawke’s thoughts that he believes that this is likely and he is quite frightened now.  “I’ve never been in more danger in me life,” Hawke thinks, “Working with the Guild was one thing, but The Boss isn’t just a villain – oh, no!  He’s really and truly… evil...  How is that even possible?  I thought that the Lords of the Realm rid the entire world of true evil ages ago!  The world is clean from the taint of mortal evil!”

Shaddar finds these thoughts ludicrous and his tentacles jerk wildly with amusement as he thinks, “Nope.  Not even close.  What a simplistic notion!  ‘No evil in the world?’  Pfft.  What fools these creatures are!”

Hawke continues speaking, “Let me think about how I’ll do it, Boss.  I have some ideas about how to make sure the authorities leave us alone, but they need refinement.  And now, if you’ll excuse me - I need a few moments to myself...”  The man picks up a bottle of hard liquor and walks quickly back into his room with his thoughts churning.  He doesn’t want to get drunk, but he may need more than one shot to steady his nerves after the shocking revelations he has endured this day.

“As you wish, Hawke,” Shaddar murmurs kindly.

The question of Hawke has been settled to Shaddar’s satisfaction.  For the time being, at least.

“It is unfortunate that I can not create new thralls at the moment,” Shaddar thinks as he watches at his newest minion depart, “It would be useful to completely insure the future obedience of Hawke.”   Usually it takes a group of illithids working together to summon the psychic energy required to permanently bind another being to service.  Perhaps he can find others of his race?  But – this close to the surface, with a group of sheep who have never seen the results of an illithid feeding?  No.  It is not likely that there are more of his kind nearby.  Of course, it is not unheard of for a single potent member of his race to learn to create thralls alone, so he will just have to be patient and become incredibly powerful in his own right.

“An excellent plan…  But this is enough woolgathering!  Back to work!”

Shaddar scans the building mentally to see how the rest of his minions fare and what they are up to.

Loolipo has still not returned from the tasks she was given in the slums.  Not unexpected.

Everyone else seems to be here and are working as he instructed, with the exception of Jorin and Bort who are still fearfully hiding in their room.

Shaddar first visits with the drow whose rooms are on the first floor.  Evicurra is most glad to see him. 

“Oh, benefactor!  I feel guilty just sitting in my room.  Is there not some task that I can do?  I enjoy work and helping others and you have been so kind,” she gushes while petting her silk dress absently with one hand. 

“Yes, you may be helpful.  The normal help for Hawke left early, so I’m sure there is some assistance you can render.  Come.”

Shaddar leads the way into the kitchen area and knocks on Hawke’s door.

The door opens and Shaddar explains that he has a part-time assistant, should he desire it, when Widow Cottondur and her daughters are not on the premises.  Hawke has had more than a couple shots and is a bit pickled, but he nods enthusiastically.

“Sure.  She can clean up and maybe make us some supper, eh?”

“Right away!” the woman says cheerfully.  Shaddar is a bit concerned that Hawke will recognize the elvish lilt to her voice, but he is distracted – thinking about other matters…

Shaddar leaves them both to return to his tour of the building.  He next visits Masaxle in his room.

Apparently, Cutt delivered the box of parchment and charcoals because now two entire walls are plastered with designs and mock-ups of architecture and sculpture.  All of it with a distinctive drow style.  The man is certainly a talented artist with a fine and steady hand.

Masaxle waves his hand to sweep past all of his work and speaks excitedly, “Behold, Avatar!  I have captured the spirit of the vision you shared with me and have begun to expand upon the themes I saw!”  Shaddar makes the appropriate noises, but he is a little concerned.  The drow looks distinctly feverish and wan.  Shaddar wonders if he has stopped to eat or drink all day.

“It will do me little good to have such a talented and potentially useful minion abuse themselves into an early grave.  That would be most inefficient.  I will see to this problem,” Shaddar thinks.

Masaxle paces around the room with a manic bounce of energy.  “So many ideas!  But, Avatar!  Drawing is not enough!  No!  I must create in stone what I have seen – what I feel!  Tell me, Avatar what should I carve first?  How large should it be?  Where shall I display it once it is done?”

Shaddar chuckles at the infectious excitement of the drow, “Calmly, Masaxle!  There is time for all things.”

“But my people must be made to see what they really are!  This art moves me in ways I have never heard of before and I wish to share it with my people who are downtrodden under the oppression of a cultural amnesia!  Guide me, Oh Avatar!”

“Of course,” Shaddar soothes, “What you should carve first is a new design.  Allow my to describe it to you: Create a black spider, like the one in this drawing,” he points, “but replace the head with an upraised representation of my own demeanor.  Your first physical design should be a combination of praise for your heritage and gratitude to the Avatar that has returned it to you.”

“Of course!” the man is bouncing on his heels.  “Forgive me for not thinking of it myself!”

Shaddar waves this oversight away, “Blame not yourself, Masaxle!  After all, I am the Avatar of Inspiration – it’s my job.”  Inside he is laughing.  By putting an illithid spin on the new drow art resurgence, he will tie their entire culture to him.  He wonders if the distinctive head shape will trigger any memories in any of the drow Elders?  That will be something to look for once it is unveiled: recognition.

“Avatar, I must have a bigger place than this to work.  May I be permitted to return to my own workshop?  There I already have the tools and the lumpy servants to assist me in completing the statue quickly.”

“Will you be disturbed there?”

“No.  I will tell anyone who asks that I have been given a special commission for a most important person.”

“Very well.  Pack your drawings and prepare to depart for your workshop.”  Shaddar is pleased.  The less the natives are out of their normal element and routines, the less suspicion there will be.  He raises on finger and continues speaking, “However, do not yet show anyone not in our company your work.  Store it.  Protect it.  And when you have enough, we will display it all at once for maximum impact.”

“Like an art galley showing?  Like an exhibit?”

“Exactly.  This whole city will become the locale for your opening exhibit.  Now, I may send someone with you in order to see to your needs.  For now, begin packing your new portfolio up.”

“Oh, yes!  At once!”

Shaddar walks out to chat with Evicurra about Masaxle.  As he explains that the man is completely lost in his work, he can see an amazing amount of compassion in the woman’s thoughts.  Most unlike a proper drow woman, but he is willing to use whatever advantage he can get.  Shaddar asks her to ensure that the artist is taken care of in terms of warmth, food, drink, and sleep and she agrees most happily to accompany him and insure that he stays in good health.

This done, Shaddar walks upstairs to see how his thralls are doing.  From their thoughts much progress is being made.  He visits the gnome first.

Cutt has unloaded and sorted all of the gear and alchemical paraphernalia that they purchased earlier.  Cutt is very excited again with all of the goods he has to work with and chatters on aimlessly, as if Shaddar cares about the minor details of his labors.  No, what most concerns Shaddar is the thrall’s feet. 

The gnome has taken his new boots off and Shaddar is not sure he approves of this.  He is certain that he told all of his thralls to remain in costume at all times!  The gnome is limping around the room that has been set aside for his alchemy lab with his feet swaddled with cotton rags.  Clearly he has many painful blisters.  Shaddar decides that he will let the minor disobedience slide this time.  “My help must remain functional, I suppose.  I’m sure I can find some way to passively-aggressively make him pay in full for the flaunting of my rules later.”

As a down payment, Shaddar leaves the room without saying a word in response to the gnome’s prattle.  He moves across the hall to his own chambers where he can sense Toothsnatcher and the hobgoblins working.

Shaddar notes with satisfaction that the door to his room has been repaired and re-hung.  Inside, the minotaur, Kug, and the three hobgoblins from the brothel are hard at work, repairing the window, by boarding it up.

Kug smiles with a toothy maw as he sees Shaddar, “Master!  Look what we done!  I sent Kodarm out for the stuff to fix it up.”

The scrawny hobgoblin male looks a bit sheepish and adds, “If you wanted us to put in new glass, I can do that, but I’ll have to go talk to the palehair glaziers and I didn’t want to go that far without knowing what you wished.”

“No, this will be fine,” Shaddar says.  He turns to Toothsnatcher and mentally queries, “And what of the strength-building exercises and the combat training with Kug?”

Toothsnatcher snorts a bit as he replies verbally, “We did all that.  The weak ones will take a while to get into shape, but it’ll happen eventually.  Kug and me had a grand time.  He’s a good listener and follows my movements well.  He’d be dead in minutes alone in the Underdark, but up here?  He’ll wreck some faces good.”

Kug slaps his hands together and barks, “Yeah!  When can I do some of that, Master?  Me can’t wait to crunch some humans!  I’m ready!”  Seeing that Shaddar is not quite enthusiastic, Kug pleads his case further, “I know there won’t be many peoples out there today, but there will be many strong hobgoblins working at moving rocks – maybe I can get them to join our army, huh?”

“An impressive notion, Kug…  Very well.  You and Toothsnatcher may go hunting.  Bring back all the spoils you can and tell any hobgoblins who feel as you do to visit the meadhall later tonight.”

Kug is ablaze with excitement!  It is clear from his thoughts that there is a growing bond, or some one-way hero-worship at least, between the hobgoblin and the minotaur.  Fine.  Both of them head out after Toothsnatcher tells the other hobgoblins to finish the window repair while they are gone.

Chapter 1               < Chapter 20               Chapter 22 >

Sunday, November 18, 2012

AAR: November 17, 2012 - Drunk and Disorderly

Warboss Chainsaw is missing a Zzaphead...  Ol' Boomy brewed up some of his "secret recipe" of fungus brew and sampled a bit too much of it.  He should be around here somewhere...  Meanwhile, the Dark Purifiers have heard that an ongoing and henious crime of intemperance is occurring here and they have shown up to prove to all that the Emperor does not approve of such vices.  If anyone is drunk and disorderly around here, they plan on hauling them in and throwing them into a pain inducer!  Who will recover the semi-lucid ork first?  And will he recognize them when they do?


Rescue Mission with a single objective that could be in 6 possible locations.

5x6 table. This is a wilderness spot where some strange porcine sounds were heard recently, believed to be Ol' Boomy - sauced to his gills.

Woods are standard areas and act as difficult terrain.  Flat rock formations can be walked on at no movement penalty by models.

Six markers are placed around the map, half by each player.  They are turned upside-down so the numbers can not be seen as they are placed.
Orks versus Space Marines with 1800 point limit.

Chainsawz Ladz: 
HQ - Mega-Warboss Chainsaw (Master of the WAAAGH!)
HQ - Big Mek (Shokk attack gun) 
Elites - 15x Kommandoz (Nob with power claw, 2x Rokkit)
Elites - 11x Tank Bustaz
Troops - 10x Gretchin (Runtherd)
Troops - 30x Boyz (Nob with power claw)
Troops - 30x Boyz (Nob with power claw)
Heavy Support - 3x Lobba gunz (6x Extra crew, Runtherd, 3x Ammo runts)Heavy Support - 8x Flash Gitz (Kaptain Krunktoof, Painboy, Cyborks, Blastas, Shootier)

"Ol' Boomy!  Whar iz youse?  We iz here ta perferm an intr'venshun!"

Dark Purifiers
HQ - Antonidus Aurelius (Chapter master, Master-crafted power sword)
HQ - Captain (Thunder hammer)
Elites - Dreadnought (Power fist, Multi-melta)Elites - 10x Terminators (2x Cyclone missile launchers, 2x Chain-fists, Power fists)
Troops - 10x Tactical Marines (Flamer, Missile launcher)
Troops - 10x Tactical Marines (Melta, Heavy bolter)
Troops - 6x Sniper Scouts with Sgt. Immortus (Missile launcher)
Heavy Support - Land Raider Redeemer (Multi-metla)

"A divine intervention - from the Emperor!  Spread out and find the perp, brothers..."


Chainsaw wins the initial die toss.  He selects the red long edge.

Dark Purist wins the infiltrator roll-off and gets to place his snipers before the kommandoz.

The six yellow questions marks are the possible objective markers.  Each marker is labeled with a number, 1 to 6 on the bottom.

The objective number everyone is looking for is randomly rolled up as #2.  But which marker could it be?

Chainsaw's forces are clustered near the center and north part of the board.

Mob1 forms up behind the hill, closely packed next to Mob2 which is lead by Warboss Chainsaw.

The Flash Gitz are close to the center, spread in thin ranks to present maximum firepower to the 'umies.

The Big Mek has a small following of gretchin with him to help herd the snotlings into position for his massive shokk attack gun (and to soak up bullets meant for him).

The Tank Bustaz are formed up and hoping to drink some high-grade motor oil later in the day, while the Lobbaz are spread out and hiding behind the rock formation to the south.  The Kommandoz position themselves to respond to any threats to the big gunz crew, and stand ready to explore the southern area for the missing drunkard.


The Dark Purifiers form up into two strike teams.

The first group is made up of Tactical Squad1 lead by the Chapter Master and the Terminators who are lead by the Captain.

The southern strike team has the heavy support units of the Dreadnought and the Land Raider tank, with Tactical Squad3 ready to embark and prove useful in the hunt.

The Chapter Master explains to the Land Raider crew the principle of being an "Unyielding Anvil" - this will allow the tank to act as a scoring unit.  He also has a long discussion with the Terminator squad about the same topic and further inspires them to act as the "Hammer of Righteousness", which will allow them to re-roll poor wound dice throws.

Let the search and rescue/capture of Ol' Boomy begin!

The space marine Scouts get a free movement and they use it to investigate something that might be the target at the bottom of the hill...

Unfortunately, it is only an empty fungus beer bottle, covered in drool.  The marker is #1, not the sought-after #2.

"Is the drool fresh?" Sergeant Immortus asks.

"Um...  I have no fear, but I don't want to check that and I'm not going to, m'kay?"

The orks begin the engagement with the Tank Bustazs stepping over to a lump that looks out of place on the rock formation.

Both Mobs run to the south.

The Flash Gitz move forward to get into range on the Snipers.

The Kommandoz stretch their line to cover the open gap that leads from the marine side of the table to the ork side.

The Tank Bustaz discover that the strange lump is objective #2!  They have found Ol' Boomy!

And he looks bad.

"He musta put some si'co'dellic mushroomz in dat fungus beer!  He iz trippin' out!"

One of the Tank Bustaz rolls him over so he won't choke on his own tongue.  Warboss Chainsaw wants him alive, after all.
The orkz attack:
  • The Tank Bustaz can see two huge targets and they fire off a stream of rokkits, but they are hopelessly out of range.
  • The Flash Gitz and the Kommandoz create a horrible cross fire of rokkits, explosive slugs, and beams of pure radiation all focusing on the Snipers.  Four of them die horrible deaths...  Sergent Immortus and one other scout hunker down and vow vengeance for their fallen brothers.
  • The Lobbaz pound a terrific volume of fire onto the position of Tactical Squad3, hoping to kill the majority of them before they can gain the protection of the Land Raider's interior.  Despite using all of their ammo runts, they only manage to kill 2 marines.
  • The Big Mek takes aim at Tactical Squad1 and launches a screaming snotling through the warp.  There is a strange, wet sound that comes from the rock formation just next to the marines as the projectile misses.  The snotling has materialized inside the stone and it begins to seep blood from the cracks and seams in the rock.  "That's just foul!"

The space marines surge forward!

Tactical Squad3 embarks into the Land Raider and it growls up the middle.  The Dreadnought is on it's southern flank.

The Terminators move up the hill while Tactical Squad1 move through the northern gap.


And then their weapons speak:
  • The Snipers and the assault cannon on the Land Raider both focus on the Tank Bustaz.  Four of them die trying to protect the fallen figure of Ol' Boomy.
  • The Dreadnought opens up on the Kommandoz and kills 2.
  • Tactical Squad1 shoots at the Flash Gitz, but their weapons are just out of range.
  • The Terminators can range in on the Flash Gitz with no trouble, however.  They fire a stream of krak missiles at the tough orc specialists.  One Flash Gitz goes down in a spray of gore!



The orks waste no time weeping for the fallen - "Dey wuz too weak ta live."

The Tank Bustaz charge towards the huge tank with big, excited eyes.  Will they get to drink the savory engine oil from this monster?  They hope so!

The Flash Gitz move towards the northern gap while Mob1 takes their original position.

Mob2 secures the objective.

The Kommandoz move forward to engage the Dreadnought, hoping to destroy it, but they'll settle for using the melee to avoid getting obliterated or burned alive by the tank!

And then they attack:
  • The Tank Bustaz shoot with wild excitement at the tank, but their rokkits fail to penetrate the tough armor.  Only a couple of sooty dents are produced, despite their zeal.
  • The Lobbaz shift targets to the snipers and a lucky shell explodes directly over Sergeant Immortus' location.  He's down!  The lone sniper checks his ammo levels and gets ready for a bit of payback...
  • The Flash Gitz open fire on Tactical Squad1 and three of the space marines of obliterated by the massively overpowered energy weapons.
  • The Big Mek also takes aim at Tactical Squad1 and fires a short burst of snotlings at them.  His aim is much better this time as two space marines suddenly find insane snotlings inside their powered armor!  "Get it off!  ARRRRGH!"  "Vile Xenos!  NUUURGH!"  Thud.  Thud.
  • The Kommandoz attack the Dreadnought.  Their rokkits do nothing as the machine of war swats them out of the air and the swirling close combat results in no lasting damage to either side.

Tactical Squad3 disembarks from the tank in order to point their weapons at the Tank Bustaz who are trying to blow up the strategically vital tank.

The Terminators continue to move up the hill and reach the top.

Tactical Squad1 is lead forward at the urging of Antonidus Aurelius.

"With the cleansing power of the Emporer's storm, we shall scour this filth from the planet!"


The space marines take careful aim:
  • The Land Raider has remained stationary so it's crew has the chance to use every weapon system.  The tank targets two groups.  The Flash Gitz get lucky as a melta beam disintegrates a tree instead of one of their members.  The Tank Bustaz are not as fortunate as the heavy assault cannon rips three of their number to bloody rags and broken weapons.
  • Tactical Squad3 continues what the tank started by unloading their boltguns at rapid fire into the thinning ranks of Tank Bustaz.  Every one of them goes down under their withering and accurate fire.
  • The lone sniper misses as he tries to kill Kaptain Krunktoof.  Tactical Squad1 and the Terminators also shoot at the Flash Gitz and they have better luck as three of the Gitz die and another is wounded.  Where is the Painboy?  Unfortunately, he discovered a half-full bottle of Ol' Boomy's special beer and couldn't resist the temptation...  "Whazzat?  No kan halp...  (HIC!)  Me iz on... (Burp!) break right now...  (hic!)"
  • The close quarters battle between the Dreadnought and the Kommandoz continues.  The orks manage to hit the machine with a couple of glancing blows that will reduce it's effectiveness next round, but three of their own are brutally crushed to death and tossed aside by the robotic power claw of their foe.



The Flash Gitz and Mob1 both continue to move towards the northern gap.

Mob2 moves forward to get in a better position to cover the retreat of Ol' Boomy that Warboss Chainsaw is hoping to perform.

The orkz rage at their enemies and give it their best:
  • The Flash Gitz shoot at Tactical Squad1 and punish 2 marines brutally.
  • The Lobbaz continue to fire at the Snipers, but the lone model remaining has picked a fine defensive location and is unharmed.
  • The unnatural whine of the shokk attack gun kicks up even higher as the Big Mek hits the 'turbo vacuum' switch and scores of snotlings are sucked into the warp!  He directs them to materialize right in front of Tactical Squad3 and the aim is perfect.  Six space marines are blown away with huge holes ripped through both sides of their armor as wailing snotlings pepper their group moving several hundred miles per hour on impact.
  • The dance of melee combat between the Kommandoz and the Dreadnought is ended as 2 more orks are ripped in half, but the nob cuts off coolant to the power plant and the war machine is turned into a bonfire!
The battered and reeling survivors of Tactical Squad3 climb back inside the tank in order to regroup.  With each other.  Since there are only two of them left alive.

Tactical Squad1 charges into combat with the few remaining Flash Gitz (and their drunken doctor who will likely not be much help).

The Terminators continue moving along the ridge line of the central hill.

Space marine attacks this turn are as follows:
  • The Land Raider unloads all weapon systems this round.  The Kommandoz worst fears are realized as the terrifying Flamestorm cannon roasts 4 orks and burns the backside of the nob quite severely.  "Me bum!  It's all crispy!  Ow!  Oww!!  Owww!!!"  This indignity is not one that the nob can recover from and the surviving remnants of his unit run faster than they ever have before in an utter rout.
  • The Land Raider's assault cannon and melta attack Mob2, as do all of the weapons from the Termiantor squad and the last sniper.  The bloodletting from this combined weight of fire is heavy.  Eight of the ladz of Mob2 are put down and a scattered frag missile explosion manages to kill 2 of the Big Mek's gretchin retinue.
  • Tactical Squad1 fires their weapons into the Flash Gitz before they slam into them.  A total of 3 Flash Gitz are laid low, one of them with his throat crushed by a power fist.  The gitz only manage to kill a single space marine in response.  Kaptain Krunktoof is mortified by this poor showing... he only leads a single git and a very tipsy painboy.  "Dis iz not so good, me thinkin'."

The Kommandoz continue to beat feet for the ork edge of the table, but the rokkit-wielding orkz are still looking for targets as they run.

Mob2 drag Ol' Boomy away from the front lines in an attempt to keep him from the authorities in the fast-moving tank.

Mob1 jumps into the battle to support the struggling Flash Gitz in their battle versus the Chapter Master and his remaining space marines.
The orks show little restraint:
  • The Kommandoz fire their rokkits and in an amazing display of marksmanship both warheads nail the lone Sniper right in the head.  "Ooo!  Lookit!  A meat firework!"
  • The Lobbaz shift targets to the Terminators and even their runtherd grunts in surprise when one terminator goes down and the mighty captain takes a wound.
  • The Big Mek fires another load of frightened snotlings - this time into the Terminators armor!  Three of the powerful warriors go down screaming, and the captain takes another wound as a rabid and insane snotling gnaws on his leg before he can stop it.
  • The Flash Gitz struggle with Tactical Squad1.  His last git is wounded, but they manage to bring down the last two marines of the squad, leaving the Chapter Master Antonidus Aurelius alone in a sea of greenskin fury.
  • The orks of Mob1 are only too happy to surround the Chapter Master!  Their assault turns out to be completely futile as four of their ladz are slammed to the ground and they can't even touch the experienced officer.  "You can not scratch my armor - for it is made of pure faith!  Fall upon my sword to gain a swift death, xeno-filth, for the Emperor's servants are merciful as we follow his example!"

The driver of the Land Raider sees a way to get to the retreating form of the sloppy drunk they came to collect.  He hits the accelerator and surges up to the middle of the field.

The Terminators reach the other side of the hill at last and form up right next to the rumbling tank.

The Chapter Master continues to taunt the ork mob surrounding him and this enrages the greenskins mightily!  He merely laughs to see their discomfiture.
The might of the space marines is shown:
  • The Terminators and the Land Raider attack Mob2.  Four more of the orkz die and another grot from the Gretchin unit is killed by a hot chunk of shrapnel.
  • The Chapter Master drives into the demoralized Flash Gitz.  He slays the hurt git and gives the Kaptain a wound.  This is too much for them and they try to flee.  Due to the press of Mob1, however, they get confused and instead run themselves onto Antonidus Aurelius' power sword.  "A wise choice of death!  It was quick and relatively painless - unlike what I'll be giving your disgusting peers soon!"

Warboss Chainsaw makes sure that Ol' Boomy is put in the care of some of the Gretchin before wheeling his force back to face the remaining space marines.

The fleeing Kommandoz move slowly over the rocks towards the comfort of their side of the table... and a tube of burn cream for the nob that's back in his tent.

"Keep dem eyes facin' front, youse!  Ain't nuttin' ta see back here!  Owiee!"

The orkish brutality continues apace:
  • The Lobbaz and the Big Mek both continue their bombardment of the Terminator squad and manage to stop two more of them.
  • Mob1 now is able to get every available lad into the fight against the untouchable Chapter Master.  The mighty warrior kills 2 more boyz, but even he can not protect from attacks coming simultaneously from every side.  The enraged orks cause him to suffer three wounds.

The tank opens all of it's doors as the two space marines of Tactical Squad3 exit out one side and the battered men of the Terminator squad run on board from the other side.

The Land Raider surges towards the enemy line, skidding to a stop just in front of the grinning ladz of Mob2 and Warboss Chainsaw himself...

"Ware you tink, youse goin', ugies?"


The space marine forces fight back:
  • The flamestorm cannon unloads its fiery load into Mob2 and four ladz are blasted into cinders.
  • The Chapter Master swings his mighty power sword and decapitates three orks, but his left leg is cut in half by the nob's power claw and he goes down!  "Great lamentations!  Avenge me, brothers!"

The gretchin struggle to drag the limp and moaning form of Ol' Boomy away from the threat of the space marine enforcers driving their way.

"Lemme go!" he mumbles, "Me good ta drive meself home..."

Mob1 runs to assist with the securing of the objective, but they can see they will be too far away to help in time...

Mega-Warboss Chainsaw unleashes a mighty "WAAAGH!" just for the heck of it.
The final ork assault yields the following:
  • The rokkit-wielding Kommandoz shoot their rokkits at the tank, hoping to immobilize it, but both rokkits miss very badly.
  • The Lobbaz unload their wares into the middle of the two remaining men of Tactical Squad3 and both fellows buy the whole farm.
  • The Big Mek no longer has and Gretchin to use as "e'merg'ancy ammo", so he does his best at putting some snotlings inside the Land Raider.  His aim is poor and he instead puts the snotlings inside two of the ladz of Mob2.  Their bodies explode shockingly as the snotlings interpenetrate their hides.

This is it.

The chances of pulling this off are low, but the space marines have no doubt that the Emperor will smile upon their efforts this day.

Their desperate plan is to drive right through the ork line and unload the Terminators with the Captain in range to assault the Gretchin and wrest control of the perp from them.

But will it work?

The engine of the tank roars! 

The ladz of Mob2 jump out of the way of the tank shock!

All except Mega-Warboss Chainsaw...  He is cunning and has discerned the space marine's intent!  He stands awaiting either Death or Glory...

He gets death!  Well... He's out of the fight - that's certain...

His metal skull might have saved his heavily-modified-with-elective-surgery brain, but his chest cavity looks about as flat at a spaceport runway.  His limbs twitch grotesquely after the tank leaves him behind in the dirt...

The daring plan of the Dark Purifiers is carried out:
  • The Terminators exit the tank as planned and slam into the Gretchin without shooting at them.  They want the criminal alive to suffer for his crimes, after all.  The runtherd manages to kill one of the Terminators, but it is a futile gesture as all of the greenskins are torn to shreds with chainfists buzzing like the scream of an angry deity!  They take possession of the objective at the very last possible moment!

At the end of turn 6 the game is over!


Dark Purist Wins!  The strategic assets of both the tank and the power granted to the Terminator squad to become a scoring unit pays off as they are the only remaining models left to the Dark Purist - and they claimed the prize!  A very intense game filled with many random and unexpected events!


"Breathe into this device, sir..."


"Limit iz hig'r fur Orkz - 0.24 is OK fur uz, right?  Oh, noes!  Dis gonna' be me thurd time up da river!"

Tuesday, November 13, 2012

Crossover - Chapter 20

Shaddar listens intently to the minds around him to determine what they think about these reported goings-on.

“More than one rogue villain?  That’s never happened before.”

“How can this be?”

“These acts of rogue villainy seem almost… organized.”

“How will we find the one who is mad enough to insult the Lords of the city in time?”

“Murder-Most-Foul?  I can’t believe it!”

“’Something else’, sir knight says – but what does he mean?”


The knight speaks to the villains as a whole, “Have you discovered who is performing these acts of rogue villainy?  What have you learned as to their numbers or identities?”

Answers are called out from the crowd.

“We have hunted them, but they do not stay in one place long enough for us to find them!”

“They stay in the border zones, where our power to detect them is weaker!”

“They are like ghosts, sir knight – slipping into the ether before we can grasp them!”

“What shall we do, sir knight?”

The knight holds up one hand to stop their cries and turns to the group of heroes to address them next.  “And what have you done in solving these murders?”

“The lone witness is brain-addled!  He needs healers!”

“If it was not the Guild of Villains, then who – ?”

“I believe it is a new form of undead with the ability to hide from our magical detection, sir knight!”

The knight stops these replies as well and raises both arms above his head.

Shaddar can see that the knight is quickly putting things together – he is quite intelligent and much more world-wise than the common people who fill the ranks of the guilds.

“If there is something that is willing to go this far in… wickedness: committing depraved acts against all commands from the Lords of the city; and if there is something that is willing to murder in a foul manner unknown to us in order to hide their identity; and if there is something that would be so foolhardy as to insult the Lords of the city directly, then… perhaps all of these things are connected in the form of a single cause.  Any one of these events would be shocking in itself, but it is unlikely in the extreme that all of them would occur separate from one another.  No.  We do not face three problems here – but one.”

Shaddar can see the lights go on in the eyes of the people as they begin to understand the knights meaning.

“You mean… there is one person who is responsible for all of these crimes?”

“How could anyone be so evil?”

“Mist demons!  It must be mist demons!”

“Why would anyone act in such a suicidal manner?  Don’t they know that the Lords of the city will not stand for this?  Don’t they know what the Lords of the city will do?”

“But what of the rumors of the new guild?  The rogues?”

The knight focuses on this last question.  “Ah, yes.  What are we to make of this?  The information you have gathered clearly indicates multiple sources of this plague of wickedness.  Allow me to offer a simple solution: if someone is willing to go so far, then would they not also be willing to tell lies?”

More faces light up with dawning comprehension.  Shaddar is revolted by the molasses-like speed of thought that these pea-brains display.

The knight nods somberly while speaking; “I have learned much – as have you.  Now.  Focus your efforts on finding the perpetrators of the crimes done in the name of the group of rogues – there will be much more evidence in multiple events to be gleaned.  The murder of the constables is, pardon the expression, a dead end.  The murders can only be brought to justice by finding them through their other crimes.  Continue your search, but work together to find the source of this taint!  We must cleanse it at once, for I do not know how long the Knights will be able to keep this news from the ears of the Lords of the city.  I will go consult with the Senior Knights and seek their wisdom.”

The knight wheels his mount around in a fine display of horsemanship.  With a loud voice he shouts, “This riot is ended!  Be about your work!  The word is: Haste!”

The knight gallops off the field and the leaders of the two guilds shake hands and murmur a few phrases to each other before the groups separate slightly.  At a sign from both groups, the villains begin to flee in a simulated rout, with the heroes following close behind.  Shaddar is forced to run with the rest of the villains back across the wrecked portions of the streets and into the border zones.

Some people have begun to try and sort through the mess already, but they scatter when they see the fleeing villains charging down the streets.  Constables are on hand to ‘protect’ the citizens from the fleeing villains as well.  Shaddar looks back and sees that the heroes are getting trinkets, flowers, and confetti thrown down from upstairs windows of the buildings as they pass.

“The entire place is nothing but a show.  Where is reality, I wonder?  The knight seems to live there,” Shaddar thinks.

Shaddar can hear the populace cheering and singing praises to the heroes for vanquishing the villains and driving them away from the streets as he rushes into the border zone and makes his way back to the meadhall.

Well.  He wanted to prod the power centers of the city into action – and he has done so!  Shaddar is quite thoughtful, pondering all of the new information he has learned. 

“The first thing to do is speak with Hawke,” he resolves.

Hawke hears him enter the through the back door and is amazed when he realizes who it was that was outside during the riot.

“You were really out there?  During the riot?  And the villains didn’t catch you?  Didn’t beat you?”

“No.  Of course not,” Shaddar says carelessly, removing the black cloak he was hiding behind while running with the villains.

“What am I thinking,” Hawke thinks bitterly, “Of course they didn’t.  ‘The boss’ is a much scarier villain than they are.”

Shaddar walks over to the bar to get closer to Hawke before he says, “I have a question for you, Hawke.  For one with a repository of knowledge such as no other seems to possess in this meadhall.”

“I haven’t told him anything!  What’s he on about?”

Shaddar speaks softly as he asks, “Tell me about the knights…”

“The knights?” whispers Hawke.

“One was there.”

“One was there, where?”

“At the riot, naturally.”

“You were at the riot?” Hawke is stunned.

“Did I not say that I wished to witness it?  I usually get what I want, Hawke.”

Hawke is amazed.  “But,” he sputters, “you’re not a member of the Guild of Villains!  How –?”  His thoughts continue, “How did he do it?  The villains know their own!  How could the heroes not realize that a rogue villain was in their midst?”

“I am resourceful.  Attend me Hawke: the knights?”

Hawke’s mouths hangs open and he does not answer, but his thoughts give Shaddar all he needs: The knights are the actual administrators of the city.  They are the go-betweens and agents for the Lords of the city and the populace.  Commands from the Lords of the city pass through the knights to everyone else.  “Granted, this isn’t the High City, so we don’t have that many Lords who reside here in Big City, but those that do require their Knights to serve them as a buffer from the commoners.  More importantly: why does ‘The Boss’ think that I’ll tell him anything when I have told him nothing about any of his other queries?  Why does he think I know the answers?  It’s distressing and can mean nothing good - why would one of the Lord’s Paladins be present at the riot?  They so seldom interfere with our affairs…  Unless the Lord’s of the city are angry?”

Hawke stumbles over his normal verbal dodge, “Don’t know… much about that… haven’t seen any knights for years… Knights.  Oh, Mist demons!”  He hesitates, then asks in a rush, “What did the knight say?”

Shaddar leans on the bar with one elbow and relates to Hawke everything that was said in the arena.  This is much more information than he has given Hawke before and the man is surprised at the level of confidence ‘the boss’ is taking him into.  As Shaddar describes the murder victims, he goes pale.  As he describes the violent activities of the ‘band of rogues’ Hawke stiffens with recognition. 

“But!  That’s him!  How can he speak of it so coolly?” the man thinks with shock.

Shaddar continues to tell the tale and the man grips the bar with white knuckles as he hears of the insult to the Lord of the city.

“What was the insult?” he whispers.

“The knight did not say, but I happen to know that it was of a salacious and nasty nature, regarding odious acts done in the city's blackest brothel.”

Shaddar pauses in his story to see if the man will pass out.  He stays on his feet, but only because he pours himself a small shot of stiff liquor and knocks it back.

The conclusion is brutally delivered with a tone of slight amusement.  “At the end, the knight was clever enough to connect the dots and inform everyone there that these events were all one.  That they have all been perpetrated by the same organization… by a single... individual…”

Shaddar watches Hawke’s thoughts most carefully now.  The man has been leaning towards rebellion for some time now and Shaddar feels that it is time for the experiment of giving the man free reign to end.  If the man can’t put things together or reacts badly when he does, then he is nothing but a liability to Shaddar and he will be killed at once.  So.  Will the fellow pass his test?  The tension is wonderfully relaxing after his run through the streets…

The man goes white as a linen sheet as it hits him.

Shaddar speaks in a soft, deadly voice, “You understand now, don’t you, Hawke?”

“Y-yes.  Yes, I – I – I do,” the man stutters in a hoarse croak.  His thoughts move quite quickly now through the pieces that he has heard and the clues all around him as he puts it together and everything leads to one, inescapable conclusion.

“If the Lords of the city find him!” he thinks with panic, “Their fury will know no bounds!  They will kill everyone even remotely connected with him!  Mist demons…  That means me…  I have only one chance at survival now: the Lords of the city must never find out who insulted them and that means…”

“Are you going to be a problem, Hawke?” Shaddar asks in that same soft voice. He lazily drums the fingers of one hand one the bar in a gentle staccato of ticking noises.

The man makes up his mind – unhappy, but resolved that he has no choice. 

“No.  No, Boss.  No problems from me.”

“I am pleased to hear it.  Your loyalty will be rewarded,” his tone harshens, “And your lack thereof will be punished.”

“Yes, Boss.  I understand completely now.”

“I know you do, Hawke.  I know you do,” Shaddar whispers evilly.

Chapter 1               < Chapter 19               Chapter 21 >