Monday, July 30, 2012

AAR: July 30th, 2012 - Patrol Clash

Some new players try their hand at the WH40k game with a small skirmish between patrols.  Who will report back to HQ, and who will vanish into the depths of the city ruins without a trace?

Standard Cleanse Mission.

3'4"x2'6" table.  A city ruin intersection with sealed buildings and towers surrounding the square.

Orks versus Space Marines with 500 point limit.

Izak's 'eadsplitterz: 
HQ - Warboss
Troops - 20x Boyz (Nob with power claw, Big shoota, Rokkit)
Troops - 12x Boyz (Nob, Rokkit)
Heavy Support - 3 kannon gunz (2x Extra Crew, Runtherd, 3x Ammo Runts)


Ultramarines - Joe Recon:
HQ - Captain
Troops - 10x Tactical Marines
Troops - 10x Tactical Marines

Joe Recon won the initial toss and selected to fight from the right side.  The Orks are left with the left short edge.  With such small forces and a setup area of only 8" in depth, their choices are limited as they spy the foe.
Joe Recon puts the captain between both tactical squads.  Izak puts the warboss with his large mob of boys and puts the big gunz near the statue.
The final result of positioning of units is complete - let the battle begin!

Both tactical squads split up into 5-man teams.  One team climbs into the small tower, one moves towards the large storage tank, one is lead by the captain to the cover of the tower, and the last one remains where there are.

All of the marines attack the largest mob of boys, led by the enemy warboss.  Incredibly bad dice rolls yield only 3 dead orks.

The large mob of boyz move forward, positioning themselves behind the storage tank for cover.  The smaller mob runs behind the damaged tower.

The orks big gunz fire into the tactical squad nearest the storage tank killing 2 marines.  A hail of lucky shots pepper the marines in the tower, killing 3 of them as well.

The marines are not having a good day already.

The exposed tactical squad by the storage tank moves into the cover of the tower to join their fellows.  And all of the forces of Joe Recon onpen fire into the green horde rushing towards them.  Four more orcs from the large mob die and a wild missile shot scatters into the kannons - wrecking one of them.

The orc mobs both run towards the foe a mighty "Waaagh!" bellowing from filthy lips!  The kannons attempt to silence the heavy bolter on the tower, but the marine's armor is up to the task of deflecting the frag rounds.

Then the green mobs slam into the marines in close-combat and the violence is indeed terrible.  The tactical squad with the missile launcher is almost completely wiped out - only a single marine survives the onslaught.  The dice continue to fail poor Joe Recon as they only manage to kill 3 boys.

Then comes the worst failure of the dice to produce results that would please the Emperor as only 2 boys are killed in the large mob of boys while they take 100% casualties in the tactical squad and two wounds to their captain.  Ouch!

Seeing their captain about to be wiped out by vile aliens, the remainder of the first tactical squad regroups and assaults the large orc mob, while the lone warrior facing 12 greenskins faces his foes as a proper space marine - without fear.

It is to no avail.

The orks proceed to obliterate the hated 'umie foes while taking another 5 orcs in losses.  The captain is the last to die and he weeps for his fallen brothers as he is literally cut in half by the warboss' power claw.

Izak's 'eadsplitterz wins!  The dice were magic in his hand and the Ultramarines paid for his good fortune!  The orks are stronger than ever from this skirmish as the weak are culled from their horde.  Over 75% of their points are still on the table during their victory chant - a crushing defeat for the Ultramarines...

"Felt like I wuz cuttin' paper!  Bwah-ha-ha-ho!  So weak!  Har-har-har!"

"Sometimes the dice just hate you.  Ack!"

1 comment:

  1. UGH...32 boyz and some kannons vs. 20 tacs on a tiny field? Bad rolls, good rolls...I don't think it matters, this seems very lopsided to the orks from the very start.

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